If I understand this correctly, we need to hit 200 ias to get 6.94 atk/s with 2 typical handed druid weapon. If you're going to be fighting alongside your summons I'd focus on damage before an Aura that won't be a terribly large increase in damage. Could the werewolf skill tooltip be updated to highlight some of these ias quirks that may help clear the air?
I need to throw away this club, and use this 2 handed axe, 2 handed mace or polearm? perhaps i should go with verdungo or string of ears instead, but i was thinking nosferatus was nice for the slowing effect, life leech, and increased attack speed. Any of these changes seem less drastic then harming endgame high level druid play. I need to throw away this club, and use this 2 handed axe, 2 handed mace or polearm? Thankfully druids can now look forward to equipping the under-utilised grief runeword. Makes SS a more viable levelling skill tree. ON THEESE EIAS TABLES ONLY FPA, EIAS AND ATTACKSPEED IS WRITTEN IN STONE. Also is changing fury's location in the skill tree a possibility? A good calculator. thanks guys for responses. [On-gear IAS ?]. I don't even think the end game reasons they list makes much sense. I am confused as to arent the devs aware that fast weapons were always the ones used for physical damage dealers. L/CL: Skills "Lightning" und "Chain Lightning", 1hs: single-handed swinging weapons (swords, axes, clubs, maces, sceptre, hammers, throwing axes)HS: Skill "Holy Shield", 1hs: single-handed swinging weapons (swords, axes, clubs, maces, sceptre, hammers, throwing axes)stf/2ht: All two-handed weapons except swords, ' + breakpoints[breakpoints.length-15+k] + ', ' + document.myform.char.options[document.myform.char.selectedIndex].text + ', ' + document.myform.charform.options[document.myform.charform.selectedIndex].text + ', ' + document.myform.waffe.options[document.myform.waffe.selectedIndex].text + ', ' + document.myform.zweitwaffe.options[document.myform.zweitwaffe.selectedIndex].text + ', ' + document.myform.skill.options[document.myform.skill.selectedIndex].text + ', ' + document.myform.IAS.options[document.myform.IAS.selectedIndex].text + ', ' + document.myform.wIAS1.options[document.myform.wIAS1.selectedIndex].text + ', ' + document.myform.wIAS1.options[document.myform.wIAS1.selectedIndex].text + ' / ' + document.myform.wIAS2.options[document.myform.wIAS2.selectedIndex].text + ', Level ' + document.myform.fana.options[document.myform.fana.selectedIndex].text + ', Level ' + document.myform.frenzy.options[document.myform.frenzy.selectedIndex].text + ', Level ' + document.myform.wolf.options[document.myform.wolf.selectedIndex].text + ', Level ' + document.myform.tempo.options[document.myform.tempo.selectedIndex].text + '. ahh true, I see your point, no sense pumping my minions to overkill especially if that means struggling big time against bosses, PI's and so forth. Show this on the tooltip. I see that last wish has no ias, so that seems like it sucks, but will I be able to attain a 5frame attack speed with stacked IAS from head/belt/gloves spots? Have the werewolf skill scale that multiplier up instead of giving IAS directly, with a base and a cap of let's say [On-gear IAS 1.5 up to 2.5], Give the werebear skill a static multiplier, let's say [On-gear IAS 2]. It seems to me the solution is pretty simple if they want to keep the class viable and the mechanics more straightforward/clear. It sure is refreshing to see that tomb reaver and ribcracker will no longer be at the top of the list of weapon choices in the game. Much easier to simply fix the calculations and then buff the skill. Press J to jump to the feed. I'm going to say something pretty controversial in that I don't think early game werewolf druids needs much help. There is nothing in the game to tell them that they will attack far faster with a 2 handed large axe. Can someone confirm this thing about taking weapon off before reading d2 stats for ias, i thought wias was included in gear ias. The inherent phys immunity of the class adds onto the stone skin resistance making it like 200% or so. Just to add, feral rage has normal attack speed, so does first fury swing. Still, if a Werewolf has a low level WW, and extremely slow weapon, Off-Weapon IAS should help. This was a necessary tradeoff to end the Shapeshifter supremacy and allow Paladins and Sorceresses some time in the spotlight. This post was edited by gel87 on Mar 7 2022 03:11pm, https://forums.d2jsp.org/topic.php?t=89662420&f=148, https://us.forums.blizzard.com/en/d2r/t/werebear-weak-now-in-ptrother-features/113264. Your primary weapons WIAS is plotted vertically, your equipments IAS is plotted horizontally. I genuinely thought something like I described would be such a no-brainer to address the actual issues with the Class that I am left speechless by their initial attempt this was posted elsewhere - credit to tengaku, [2 4 PTR Fury Druid attack speed testing - YouTube](https://www.youtube.com/watch?v=poODRA0AS80). I'm not sure its pitchfork time just yet. Fury druid is already a late game build anyway due to the skill unlock at lvl 30. Calculate Feral as a Normal Attack. I need to know how to hit my breakpoints with an ogre mail (windhammer). Haven't tested any WW/WB builds so far but this feels very disappointing. That's unbreakable to even Amp Damage. Stay awhile and listen. The math behind it was just completely messed up. This should address the 'lower level confusion as the base attack speed for the wereforms wouldn't actually end up being slower. Where is the table for STF. You must log in or register to reply here. Example: For Maul, if you use a Grief Phase blade with only 30 IAS added to the weapon, you would hit 8 Fpa. So i don't see why they're so concerned about the early game. I cant believe that this nerf is intended. They specifically say they don't want it to be a nerf and will compensate in other ways. With this change does feral benefit from non weapon +IAS bonuses on gear? Werewolf attack was being calculated from a much lower baseline and weapon IAS was counted twice as much, so a very fast weapon with +20% IAS was effectively acting like +40% IAS and a fast weapon with +10% IAS counted as a fast weapon with +0% IAS. Pretty much every viable Physical damage build relies on reaching the fastest breakpoint. /r/Diablo is the greatest source for Diablo-related news and discussion on the Internet. Why not update the werewolf skill, or update the tooltips of weapon classes that druids naturally attack faster with so new players go ah ha! All the monsters would already be dead and there's no way to fight them PvP. yea i just do it morphed with all buffs up including motw, and i dont use fiends, but those two do count as gear ias, since when i was calculating/reading gear is i used to have acid fiend up, and ias fiend gives would get me over 507, when fiend died i would notice lower fpa. Oh, and Dragoon's calc is off on feral. Hopefully they can hit a sweet spot without taking the fun out of the mad wolves and bears. Decrep lowers phys resistance by 50%. While this change has reduced attack speed when using weapons with very high IAS. If this is an issue of players being confused why not just update weapon or skill tooltips to better alleviate confusion? Quote (MyNameIsHuman @ Mar 7 2022 11:48pm). Shapeshifters already have a very different and wide viable weapon pool compared to other melee classes and not requiring IAS on offhand meant you could focus a lot of other utility bonuses instead. There is new simpler to use Calculator for all chars in tools section.