Mystic Mine is easily the best and the cruelest field spell in the game. (, Yu-Gi-Oh: The Best Spell Negate Cards (Ranked), The 15 Best Equip Spell Cards in Yu-Gi-Oh! The small number of cards required to make this combo work make it possible to run this single-card engine in multiple different decks as a way of bringing extra effect negation to your play to slow your opponent down. If your opponents already got a big Xyz Monster on the field and you set Compulsory, then activate it next turn, they still have a chance to Summon another big Xyz Monster while you get no chance for an attack.
Raging Tempest unleashes some of the biggest monsters of the year, but one of the most anticipated cards in the set is a new Spell Card featuring some of Duelings tiniest trouble-makers. Pixie Dragon shares Fairy's 2100 ATK and 3000 DEF, accepts any tuner and non-tuner adding up to level 7, and isn't banned or even limited. If that wasnt enough, typical Sky Striker decks run upwards of 20 spell cards - making it likely you can also activate the secondary effect of Engage! Foolish Burial Goods is a new Normal Spell that can fit into a ton of different strategies. Battles of Legend: Heros Revenge: Expanding Your Arsenal, Top 10 Side Deck Cards from YCS Knoxville. The effect of this card states that, by targeting one monster in your opponents graveyard, you can banish it and negate the effect of it and all other cards of the same name until the end of the next turn. Starting off this list is probably one of the weirder field spells in Yu-Gi-Oh: Clear World. TRADING CARD GAME STRATEGY SITE! Check it out! Like other Spell/Trap Cards that remain face-up on the field after activation, a Field Spell Card must remain face-up on-field to resolve its activated on-field effect, unless said effect specifically moves the card to an off-field location as a cost. In the Yu-Gi-Oh! SEVENS anime, Field Spell Cards are back to be materialized as fields in a similar vein to that of Yu-Gi-Oh!
Field Spell Cards feature the default Spell Card Spell Speed of Spell Speed 1. It involves creating huge elemental creatures, all of which are summoned by a powerful sorcerer Aleister the Invoker. The strength of this spell card comes from its versatility. However, look out in case your opponent has a board wipe in their hand. Magical Meltdown searches out Aleister the Invoker so you can start fusion summoning left right and center. Cynet Storm is absolutely fantastic for Cyberse decks. This card does a lot for Trickstars, but thats the main reason why its a great field spell. If Ash Blossom threatens to ruin your momentum and you also run that card in your deck (a likely possibility considering its importance in the current game), Crossout Designator allows you to banish that copy to negate that effect. I thought Magician of Faith was Banned? SoS: FoMT Kai Gifts Guide (Friendship + Marriage), SoS: FoMT Rick Gifts Guide (Friendship + Marriage), SoS: FoMT Gray Gifts Guide (Friendship + Marriage). Cards pulled from Legends packs will be included in upcoming expansions Collector Boosters. Such a field on its own is a terrifying prospect for many opponents, even ignoring the potential to further combo off of this to bring even more powerful monsters like Mirrorjade the Iceblade Dragon, with few other spell cards viable in the current metagame able to provide this much advantage off of a single activation. today. Monarchs have it even better, with The Prime Monarch, Strike of the Monarchs, Frost Blast of the Monarchs, and Pantheism of the Monarchs all having Graveyard effects.
Watch for it at your Raging Tempest Sneak Peeks this weekend. Field Spells are the only type of Spell, apart from Normal Spells, currently available in Rush Dueling. This means you can get out some seriously huge monsters, without having to use up your own powerful monsters. Gravekeepers have been a powerful anti-meta deck ever since they came out. Theres no point activating a revival spell when theres nothing good in the graveyard, right? meta over the past year, a lot of that can come down to Sky Striker Mobilize - Engage! Limited as of this writing (one copy allowed), Rotation's a quick-play spell that sets two different fields from your deck (one to each player's field zone). However, this versatility alone is more than enough to overcome these concerns, especially if your opponent goes first and you can immediately clear their advantage with your very first card, setting you on the path for victory. Pot of Dichotomys a powerful draw spell, not for Dragons or Spellcasters but for the other guys themes that run all sorts of monster Types, or even non-themed strategies you came up with on your own. A lot of them have to do with searching or Summoning cards, and Foolish Burial Goods makes those strategies faster and more consistent as a result. I don't mind flip effects right now because we kinda not playing too much modern cards.
And now Shadow Specters evens the odds! White Bear's a versatile card useful for almost any situation. But theres nothing more frustrating than just waiting for a copy of Polymerization to crop up. For a monster who doesn't need tributes, he has sturdy 1800 ATK, and when normal or special summoned while there's a synchro monster on the field (even an opponent's), he can return a field from your graveyard to hand. It locks your opponent out of all spell cards while you control a spellcaster & they dont. When you activate a Spell or Trap Card that can serve a purpose in your Graveyard, you get extra value once theyve left the field. Field spell cards have only grown more important in the game of Yu-Gi-Oh! The only major downside is that you have to banish the materials. In modern Yu-Gi-Oh, drawing the right field spells can now mean the difference between winning and losing the game. This card lets you tribute summon using your life points as tributes. ARC-V anime, Action Field Spell Cards are introduced, where these Field Spell Cards are not real cards but are created with the "Solid Visionwith Mass" effect as soon as the Dueling Field is created. If youre going second, this card gets even stronger, and you can summon Rokkets from your graveyard up to the difference in monsters between you and your opponent! An absolute staple in pretty much any spellcaster deck. Lightning Storm essentially offers both the effects of Raigeki and Harpies Feather Duster within a single card, with player choice and versatility at its core. This means you can get your powerful extra deck monsters out extremely quickly, and in multiples if you have enough materials. Summon Breaker is the perfect way to rein in your opponent and make sure theyre not getting too far ahead. HubPages is a registered trademark of The Arena Platform, Inc. Other product and company names shown may be trademarks of their respective owners. spell card.
What kind of support would the Zombie Horde have? If youre playing with dark monsters, then you can only really control 2 monsters before they become useless. With Lair of Darkness, all of your opponents monsters become dark. Forbidden Droplets true strength comes from its ability to negate the effect of multiple Effect monsters on the field simultaneously. You can use Mausoleum of the Emperor to bring these literal gods for practically nothing, and finish your opponent in a matter of seconds. With those thoughts in mind, check out todays World Premiere debut from Judgment of the Light Xyz Encore. It may be an older card, but Terraforming is more powerful than ever before. Spell cards possess a crucial role in Yu-Gi-Oh!, often being utilised as quick support to boost the strength of your combos and key monsters and to turn the tide of battle. Search out Duza the Meteor Cubic Vessel and Normal Summon it to send another Cubic Karma to your Graveyard, and set up another search. depends on your judgement criteria, but weve decided to make this list with an eye on the current metagame. It is with heavy hearts that we mourn the passing of our game's creator. Any card that can improve a decks consistency is a good thing, but to have one of those cards be generic and therefore able to be splashed into any deck?
Also, when he leaves the field (in any way), he recovers a field from your graveyard, helping block a hit while gaining advantage or providing fodder for destruction effects. All you have to do is let them go first and wait. Blocker's frail at 1000 ATK and doesn't have the best link arrows, but he's easy to summon, accepting any two monsters (even tokens) as material as long as they have different names. an Exodia deck or a burn deck), so that you have all the advantages without hindering your plays. There are some downsides to this added versatility, of course.
But it also provides extremely powerful protection for your fusion monsters. Not only can this negate hand traps when used in response to their activation due to the requirement of many, such as Effect Veiler, that they are discarded to the graveyard in order to activate, but decks that rely on the graveyard such as Tri-Brigade can be stopped nearly dead in their tracks if the right card is negated while in the graveyard. Its helpful going first or second, which is surprisingly rare in Yu-Gi-Oh!
has really come to light in recent years. With this in mind, there are still instances where cards like Harpies Feather Duster and particularly Raigeki can have an impact in the current meta and be a preferred spell card choice for many duelists. If that wasnt enough, you can then use Journey of Destinys effect to add Dracoback, the Rideable Dragon that can be used to bounce an opponents monster if equipped to a non-effect monster like your token. Z-ONE is basically a bluff card; it has no effect if activated, but when destroyed while set face-down, it recovers a continuous or field spell from your graveyard. Loads of decks make use of the graveyard like its a second hand. Gravekeepers also have a bunch of revival spells/traps that arent affected by Necrovalley, so dont worry, this card wont put you at a disadvantage. Not only does this give you a field, it can remove an opponent's, and while either of the cards you played remains set, neither player can play another field. Copyright 2022 Gamer Network Limited, a ReedPop company. Super Polymerizations effect is simple, allowing you to Fusion summon using monsters from either side of the field as Fusion material. Here are some big examples. The ability to clear the field of an opponents boss monster with just a single card will always be useful, but against the right deck? to draw an additional card from your deck. The problem? The Cyberse archetype has some seriously strong monsters, some of which require 3 or 4 monsters to summon. I picked an awful time to get back into it as I've spent my money on holiday gifts already , New comments cannot be posted and votes cannot be cast. Pot of Greed spawned an entire series of draw-power Pot cards, while anime favourites like Dark Magician spawned entire archetypes - as we discussed in our list of the best cards in Yu-Gi-Oh!. The only way for your opponent to get around this is for them to draw a spell/trap card that allows them to destroy your field spell, like Mystical Space Typhoon. FandomSpot is neither affiliated with nor endorsed by any brands or trademarks on this site unless explicitly stated. is all about using your extra-deck to bring out the best big monsters.
But if you are searching through what cards you have lying around, Magician of Faith is a classic spell retrieval monster but it isnt a zombie and flip effects are pretty bleh these days. Alternatively, buying singles off of TCGPlayer is also a good choice, and in most cases, is the more economical one. Clear World has different effects depending on what type of monsters each player controls. This will certainly make your opponent think twice before attacking, thats for sure. If either player activated another Field Spell Card, the previous Field Spell Card would be destroyed via game mechanics.. Its for this reason that Invoked cards are often splashed into other fusion decks like Shaddolls, and this makes Magical Meltdown a fantastic field spell for fusion decks as a whole. Which sounds pretty awful until you realize that loads of pendulum monsters have insane abilities when theyre destroyed. So many decks in Yu-Gi-Oh! machines, the colossal Earthbound Immortal giants, and the tricky Malefic monsters. Field Spells may affect both players or only their controller. This page was last edited on 6 May 2022, at 05:41. We are trying to play by tournament rules so we don't play banned cards, limit copies, etc. Sometimes when a Yu-Gi-Oh! Magician of Faith isn't banned.
or Fortune Lady families. There are lots of cards with Graveyard effects that see widespread play. The Arena Media Brands, LLC and respective content providers to this website may receive compensation for some links to products and services on this website. The only Field Spell Cards that materialized the field throughout the anime are "Fire Prison", "Armatos Colosseum" (except during Lightning's duel vs Varis), both "Trickstar Light Arena" and "Trickstar Light Stage", albeit briefly during Blue Angel's Duel against Specter, and "Edge of Darkness" used by Ridley against Theodore Hamilton.. Whenever the Continuous Spell Toy Vendor is sent to the Graveyard, you can search your Deck for Edge Imp Sabres or any Fluffal monster. in recent years. Forbidden Chalices strength and ubiquity upon its release in 2009 has seen a number of alternative takes on the card produced further down the line, yet perhaps none of these cards are quite as powerful in the current meta as Forbidden Droplet. This post may contain affiliate links. Field spells back in 2004 meant a card that would give monsters of a particular type a boost (and in the anime it changed the battlefield into an awesome battleground, but sadly this is not the case IRL). A great blocker who offers both advantage and removal makes Pixie a must-have in synchro decks reliant on fields, like the F.A. The power of this card is that it literally does not matter what deck your opponent is playing. Two of the top strategies today are defined by their draw and search power: Dragon Rulers have built-in search effects and powerful draw Spells, stuff like Cards of Consonance and Sacred Sword of Seven Stars. Its deadly, especially now that the card is unlimited to three copies per deck.
spell cards are typically those which can change the state of play and can be used offensively to stop your opponent and turn the tide of battle. Odd-Eyes Pendulum Dragon is just one of the powerful Odd-Eyes cards you can search from this field spell and its a 2500 attack monster which can double battle damage! SPYRAL Mission Assault, in addition to its on-field card drawing effect, can be banished from the Graveyard to Special Summon a SPYRAL monster from your hand, and Foolish Burial Goods can send it straight there. A single spell that can clear the field thrice. that doesnt play this card. If youre going first, you can summon up to 2 Rokkets from your hand, giving you loads of material to start your link plays. rely on powerful spell cards like Monster Reborn or Foolish Burial to keep their combos going. Playing the right spells and traps at the right time is the key to winning Yu-Gi-Oh! I would honestly say its better just to pick up extra copies of Zombie World.
From just a single card, it is possible to build a field that offers multiple negates and the ability to bounce an opponents monster from the field to the hand. These are ten excellent field-supporting cards in Yu-Gi-Oh! This card makes it such that if any player summons more than 3 times, then that turn is over. I'm looking into that, but I wanted to boost my deck for now with what we have lying around. Field Spell Cards (Japanese: Frudo Mah Kdo) are a subcategory of Spell Cards that is placed in the Field Zone, and remains face-up on the field after activation. Fields also tend to be stronger, providing multiple effects that make them crucial to several archetypes.
Hasn't been for years. Another great advantage of this card is that its searchable via Striker Dragon, a monster that only requires 1 material to summon. One deck this field spell is exceptionally good with is Earthbound Immortals. Lots of themes have powerful cards with faster, more remarkable Graveyard effects. decks and cards in the current game. These were the evil cards of Yu-Gi-Oh! In a game where a single well-timed negation can ruin your combo and potentially cost you the duel, theres a reason this is one of the most important staple spell cards in Yu-Gi-Oh! This shuts down so many meta decks, which is why Gravekeepers still see competitive play to this day. Tournament Infractions and Penalties Policy: June 4th 2019 Update! Rob Myers is a physics student from England, who spends his time looking at space and turning it into numbers. While the existence of Lightning Storm reduces Raigeki to a tech card that can be side-decked insuring a match depending on the opponent, the strength of this spell card and its cost-free one-sided monster removal are still worth considering in the current meta. today. Other than that, your best bet is just to bite the bullet and get 2 more copies of Zombie World, and to put in a copy of Terraforming and Metaverse. 2022 FandomSpot Press J to jump to the feed. Spellbooks have the incredible search power of Spellbook of Secrets and Spellbook Magician of Prophecy, and rake in an extra draw every turn thanks to The Grand Spellbook Tower. spell cards in the current format by virtue of its versatility in countering both your opponents combos and any hand traps that could stop you from kickstarting combos of your own. Travel from Great Western Trails to Weirdwood Manors.
Provided that the monster your opponent controls can be used as material for a Fusion monster in your Extra Deck, this card can easily remove an opponents difficult-to-overcome monster while fueling your own board and allowing you to bring to the field an even more powerful monster than what you had before. First, Compulsorys a Trap Card, which means you have to Set it for a turn before you can use it. All other assets & trademarks are property of their original owners. VRAINS anime, Field Spell Cards are sometimes played in the Spell/Trap Zones, behind them, or just in its own zone. Can you guys think of any cards that I could use? However, my first turn into playing I realized having only one copy of Zombie world, I need a way to either prevent it from being fully destroyed when another field spell is introduced or bring it back from the graveyard.